
I’m Norah Isaac Bishop, a multidisciplinary game artist creating worlds, characters, and assets for playable experiences.
I create environment art, character art, and 2D/3D animation from concept through production, using industry-standard tools and pipelines including Unreal Engine, Maya, Blender, ZBrush, and Substance Painter.
Selected projects
Representative work across game development, environment art, character art, animation, and visual storytelling.













